

Over recent releases of hardOps the systems of Blank Material and Material Scroll were implemented. This will assign a material to the selection with a list of shaders in the scene. The material menu was a happy accident that showed much potential in the click and go workflow of Hard Ops. The bevel helper will already show up in the mini helper and N panel if bevels are present.Įven though I could adjust the dots I could also use the helper for the multiply or divide bevels individually. In this example I'll build a shape and then add multiple bevels to adjust in the helper. The bevel helper can come in handy for making quick bevel adjustments on the fly.įor this to come up the bevel must already be present. In this example I will use the hotkey Alt + ~ Curve Stretch remains one of my favorite tools and as a result we have added a front end to as well. Mira Tools has been a favorite tool of mine for the longest. While in hopstool, Ctrl + right clicking a dot will show the mod in a nice little window. Holding ctrl will make dots show in hops tool for a selected object depending on which mods are present.ĭots allow for easy adjustment in the 3d view while hopstool is active. The Hops helper is one of my favorites in Hard Ops and has it's own page.

It is intergal to the HardOps experience and is a special part. The HOPS helper is a series of helpers for using Blender quickly in fullscreen. These are the core of Hard Ops and are the intended method for choosing and finding functions for Hard Surface Operations. HOPS Hotkeys Q / Shift + Q - Menu / Pie Menu Shortest Path - D / Also Ctrl + left click by default in 2.8Īlt Essential Hotkeys What is tilda or ~?.Ctrl + Numpad (-/+//) - Boolean Operators.
